
Chaos is when Space Marines go bad so bad, in fact, they worship Dark Gods and summon demons from another dimension. With innumerable hordes of pests to giant, tank-destroying behemoths, they are a formidable foe for anyone. The Tyranids, on which the Zerg are based, are biological terrors from outside the galaxy that eat everything in their path. Although fragile and very specialized, they focus on superior speed and psychic powers to win (their hover tanks help too). The Eldar are a fancy, elf-like species with ancient and powerful technology that surpasses everyone else's. Still, they are so violent in close combat that almost nothing can stop them once they get there. The Orks are almost the opposite - these brutal, savage, barbarous space orcs (see Warhammer Fantasy) attack in hordes and die in droves. Their units are few in number and expensive, but one on one they will destroy their opponents. A quick rundown for the uninformed: -The Space Marines are the team of interstellar super soldiers they wear big armor, they carry big guns, and they have chainsaw swords.
BEST WARHAMMER RTS GAMES LICENSE
This is what really sets Dawn of War 2 apart - it uses Games Workshop's Warhammer 40,000 license to excellent effect here to create very different, but exciting, experiences for the various sides you can play. Speaking for the different sides themselves, they're varied and fairly well balanced. You can even earn army "levels", which are cosmetic only, making your troops look more elaborate and badass as you rank up with that particular race.
BEST WARHAMMER RTS GAMES FULL
The game features automatic matchmaking, and although a tad bit slow it allows for pre-made partial or full teams to queue for battle. The 1v1, 2v2, and 3v3 modes are all tracked with full statistics and rankings for each. Customizable army colors and insignia here, Chaos is rocking the always-fashionable black To get your real money's worth out of Retribution, you need to play the multiplayer. The endings and some of the dialog also seems rushed, and although functional, won't leave you saying "wow" or even with anything particularly memorable. Although reasonably enjoyable, and playable with a friend via online co-op, the campaign is actually fairly basic and ends up feeling a bit cheap on the part of the developers (who recycled a lot of content across all six races). During missions, however, you can still recruit troops and amass a bit of an army to help you through. This is probably the best part about the campaign, as it's pretty fun to specialize your commanders and give test different weapon loadouts. You get four basic hero units that gain experience, can equip gear, and learn abilities not unlike a role playing game. The default camera view, how you start every match, with your main base structure in the middle The single player is a linear campaign, seen from one of the six race's perspectives over the course of maybe six hours of gameplay. These differences make Dawn of War a game that definitely feels unique with very little focus on economy or building it's all about tactics, positioning, and map control. Dawn of War II is even more radical by removing base building (you start with a central structure) and including cover on the map that troops can use for protection. You can still win by annihilating the enemy but usually this is too difficult or time-consuming to be worthwhile.

Finally, the main objective of standard matches is capturing victory points, not destroying the enemy base. A hand-to-hand unit will lose in a ranged fight, but if it can close with the enemy they'll win in melee. The second is that there are actually two kinds of combat - hand to hand and ranged. The first is that you (generally) command squads of troops, not individual units.
BEST WARHAMMER RTS GAMES SERIES
You can select one of three different, specialized commanders for each race every match Dawn of War is a series of real-time strategy games that differentiate themselves from StarCraft and Command & Conquer in a couple of key ways. Relic's been one of my favorite companies for a while now, and the original Dawn of War is pretty much the best Warhammer 40,000 game ever made the sequel is a different, but still very fun, game that provides a lot of bang for your buck as of the Retribution iteration. This time it's a completely stand-alone game that includes six races, a fully cooperative single-player campaign, and multiple competitive multiplayer modes. I love this series and Dawn of War II: Retribution didn't disappoint. When Dawn of War II entered it's second expansion, I had already pre-ordered it and was waiting with bated breath.
